Kings and Jokers
(1-6 players with 52 card deck + 2 jokers)
Setup
Identity Pile
4 Kings + 2 Jokers (Red and Black)
Tools Pile
Ace - 9 odds only
Challenge Pile
Everything else
Assign Secret Identites
- All piles are built facedown then shuffled.
- Each player takes one card from the Identity Pile. They look at but don’t show anyone else.
- Each player is dealt three cards from the Tools Pile to form his or her Hand.
Play
Each Turn
- One challenge card is turned over and revealed on top of the Challenge Pile.
- Two cards from the Tools Pile are placed in the center face down and unreveald.
- Each player plays exactly one card from his or her Hand.
- Only when all players have played exactly one card are the cards shuffled (to hide who played what), then scored.
Scoring
- Tool Cards that match the color of the Challenge Card count as positive (+) value equal to their face value. If the Challenge Card is the Jack of Diamonds, then a Five of Hearts is +5. Tool Cards that do not match the color of the Challenge Card count as (-) value equal to their face value. If the Challenge Card is the Six of Clubs, then a Three of Diamonds is -3.
- Add up the value of all the Tool Cards played (plus the extra 2), if the total is greater than zero the Challenge is Passed, otherwise the Challenge is a Fail (a score of exactly zero is a Fail).
- Discard the used Tools Cards to a Discard Pile.
Passed Challenges
When a Challenge Card scores more than zero points it Passes. Place it in a according to suit. At this point anyone who has won should announce so, before the start of the next round.
Failed Challenges
When a Challenge Card scores zero or less points it Fails. Place it into the Failed Pile. If the Failed Pile contains 5 cards, the game is Lost and everyone loses.
Reset the Tools Pile
After two Turns, all players will have one Tool Card left.
- Each player discards his or her last remaining Tool Card, face down, into the Discard Pile.
- Shuffle the Discard Pile into the Tools Pile.
- Deal three cards to each player from the new Tools Pile.
Losing
If five Challenge Cards Fail - are in the Failed Pile, then everyone loses and the game is lost.
Winning
- Kings win if their suit has three (3) Passed Challenge Cards.
- Jokers win if their color has four (4) Passed Challenge Cards (regardless of suit).
- It is possible to have 2 winners; e.g.: A King of Diamonds may win at the same time as the Red Joker. Both players win.